Publicis Groupe launched 'The Very Good Wishes' in France in December 2014, a cross-device digital activation letting users control a virtual claw to support
Publicis Turns a Charitable Claw Machine Into a Holiday Campaign
Publicis Groupe launched 'The Very Good Wishes' in France in December 2014 as a cross-device digital experience inviting users to synchronise a smartphone with a desktop browser and control a virtual claw machine to retrieve misplaced holiday presents, with the activation directly connected to the agency's charitable donation to Make-A-Wish children, according to Campaignlive.
The campaign operates at the intersection of agency self-promotion and genuine philanthropic commitment, according to Publicisgroupe. Publicis Groupe had made a decision to donate to Make-A-Wish that year, and the creative execution transformed that corporate gesture into a participatory digital event, according to Ldoceonline. Rather than announcing the donation through a press release or static creative, the agency and its digital partner DigitasLBi built an interactive mechanic that placed the audience inside the story. The hashtag #theverygoodwishes served as the campaign's public identifier across social channels, connecting individual participation to a broader seasonal narrative.
In France, where Publicis Groupe has its historic headquarters and where the campaign was published, the activation spoke directly to an audience of industry peers, media professionals, and culturally engaged consumers. The campaign belongs to a distinctive genre of agency self-promotion that uses the holiday season as a creative brief, turning the annual greeting into a demonstration of digital craft. By anchoring the experience to a named charity and a named executive, the campaign earns credibility that purely aesthetic seasonal greetings rarely achieve. The Clapboard Score for this campaign stands at 71 out of 100, reflecting its structural inventiveness and its clear articulation of purpose within a compact digital format.
Publicis Groupe structured the campaign around a dual objective that few agency self-promotions manage to hold in balance simultaneously: demonstrating technical capability and expressing genuine corporate values, according to Odwyerpr. The decision to build a cross-device mechanic in December 2014 was not incidental. Synchronising a smartphone with a desktop browser was, at that moment, an emerging interaction paradigm that few brands had explored as a primary creative device, and deploying it in service of a charitable cause gave the technical ambition a human rationale.
The strategic insight is straightforward but durable. Holiday greetings from advertising agencies accumulate quickly, and the agencies that break through are those that give recipients something to do rather than something to read. By making the user an active participant in the gift-wrapping process, Publicis transformed passive acknowledgement into genuine engagement. The charitable dimension reinforced this dynamic: completing the interaction carried a meaning beyond novelty, because the presents being retrieved were connected to Publicis Groupe's stated donation to Make-A-Wish children.
In France, digital advertising was part of a broader accelerating trend across European markets. According to Uk Themedialeader, digital advertising grew 16.1 percent in 2014, making it the fastest-growing major media category that year. This context matters because it explains why a French agency group would choose to demonstrate creative and technical leadership through a purely digital format at precisely this moment. The competitive landscape for large holding companies in France was defined by the same global forces shaping every major market, with agencies under sustained pressure to prove that digital creativity was not a subsidiary discipline but a primary one. The campaign, produced in collaboration with DigitasLBi, reflects that pressure being converted into creative opportunity.
Publicis and DigitasLBi built 'The Very Good Wishes' around a single, coherent interactive conceit that is unusual in agency seasonal work for its narrative specificity. The delivery of Publicis Groupe's holiday presents has been misplaced inside the office of Maurice Lévy, the group's chief executive, and users must take control of a virtual claw machine to retrieve and wrap those presents. The mechanic requires a smartphone and a desktop browser to operate in synchrony, with the mobile device functioning as the controller and the desktop screen rendering the claw and the office environment in real time.
On screen, the experience places the user inside a stylised version of Lévy's office, navigating the claw across the space to locate and recover the gifts. The integration of a real executive's physical workspace as the game environment gives the experience a degree of institutional wit that distinguishes it from generic gamified greetings. It acknowledges that Publicis is an organisation with a recognisable leadership and a real place in the world, rather than presenting an abstracted seasonal fantasy. The wrapping of the presents, once retrieved, closes the loop between playful interaction and charitable consequence.
Production credits for the campaign are attributed to Publicis and DigitasLBi, France, with both agencies listed as creative and technical contributors to the digital execution. No individual director, creative director, or designer is publicly documented in available sources as the named lead for this production. The campaign was published in December 2014 and contains one primary media asset, consistent with a focused digital activation designed for a specific seasonal window rather than a sustained campaign flight. The hashtag #theverygoodwishes provided a social layer that extended the experience beyond the core interactive environment.
No verified performance data for 'The Very Good Wishes' is publicly available. No independent trade press coverage has been identified from publications including Campaign, Ad Age, Adweek, or The Drum, and no award entries or results metrics are documented in available sources. This absence is not unusual for agency self-promotion work of this scale and period, where internal distribution and peer visibility were often the primary measures of success rather than formally reported reach or engagement figures.
Analysing the campaign on structural grounds, however, reveals several characteristics that suggest genuine effectiveness within its intended context. The cross-device mechanic was technically distinctive for December 2014, requiring a level of production investment that signals seriousness of intent to a professional audience. The charitable connection to Make-A-Wish provided a reputational benefit that outlasts the interactive novelty, associating Publicis Groupe's holiday communication with a credible and emotionally resonant cause. The use of Maurice Lévy's office as the narrative setting embedded the experience in institutional reality, lending it a specificity that generic seasonal activations cannot replicate.
In France, where the campaign was published and where Publicis Groupe's creative reputation is most directly staked, the audience for this kind of work is primarily composed of industry professionals, media buyers, and marketing decision-makers — people who evaluate creative capability as a continuous signal. For that audience, a technically coherent, charitably anchored, cross-device experience functions as a credibility statement. The Clapboard Score of 71 out of 100 reflects this structural competence, recognising the campaign's clear purpose and inventive execution within the constraints of a single digital asset.
'The Very Good Wishes' was a Publicis Groupe digital activation launched in France in December 2014. It invited users to synchronise a smartphone with a desktop browser to control a virtual claw machine and retrieve holiday presents misplaced in CEO Maurice Lévy's office, supporting the group's donation to Make-A-Wish children.
Publicis and DigitasLBi, both operating in France, created the campaign together. Publicis served as both the brand and the lead agency, with DigitasLBi contributing as a digital partner on the cross-device interactive mechanic that defined the experience.
Users synchronised a smartphone with a desktop browser to operate a virtual claw machine. The mobile device acted as the controller while the desktop screen rendered the interactive environment set inside Maurice Lévy's office, allowing participants to retrieve and wrap presents connected to the Make-A-Wish donation.
Publicis Groupe had committed to donating to Make-A-Wish children that year. The campaign transformed that corporate decision into a participatory digital experience, making users active contributors to the charitable gesture by completing the gift-retrieval mechanic rather than simply reading about the donation.
The campaign holds a Clapboard Score of 71 out of 100. This score reflects the structural inventiveness of the cross-device mechanic, the clarity of the charitable narrative, and the campaign's focused execution as a single digital asset published in France in December 2014.
No award entries or wins for 'The Very Good Wishes' are documented in available sources. No independent trade press coverage from publications such as Campaign, Ad Age, or Adweek has been identified, which is consistent with agency self-promotion work distributed primarily to professional and industry audiences in France.
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